Whether you’re at school, college or work – stress is inevitable. This is an unarguable reality, and can be detrimental to your health. How can it affect your wellbeing, you ask? Anxiety alone is identified as a cause of ‘obsessive-compulsive disorder’ (OCD). Setting aside the scientific jargon, allow me to show you how online games can help you.You may find yourself overwhelmed with assignments at some point, or unprepared for an upcoming exam or test. You may be in a hectic situation at your job, but in desperate need for that bonus or promotion. At times such as these, the ideal resort may not be to intensify the workload, but rather take a momentary break. The key to your productivity is the time-span of your breaks. Your perfect choice, in such a situation, may just be online games!Your second question now arises – why online games? First and foremost, they don’t consume a significant amount of your time. With a few clicks, you could be playing an online game within seconds – far better than scavenging for an open coffee shop especially after midnights. An excess of caffeine, while effective upon consumption, will lead to you being worn out in the hours that follow. On the other hand, resorting to an instant messenger or a social-networking website may stretch for longer than you anticipated. Secondly, online games give your mind a much needed break from work, while preventing it from going into a complete shutdown. As such, online games at Arcade Temple will divert any thoughts of you being exhausted or even sleepy. Better yet, online games may quite plausibly revitalize you, making you far more productive when you return to the task at hand.Even so, I cannot emphasize enough the amount of time you devote to online games. Begin each task by setting benchmarks (varying by the assignment’s magnitude), with an estimated time of completion for each one of these targets and what you would like to accomplish by then. Jot this down so you don’t forget! Attempt to set an hourly benchmark, taking a break with online games at this instance to refresh your mind. The length of your break for online games, then, should be no longer than 10 minutes for every hour worked. The perfect formula to calculate the time you invest in online games is 10 percent of the amount of hours worked since your last break. In an ideal world, this would equate to 6 minutes for online games after every 60 minutes worked. It’s rather defined, but abide by this rule and stress will become inexistent.I can assure you that a few odd minutes of your time playing online games at perhaps Arcade Temple will increase your efficiency ten-folds; call it ‘mental investment’ if you will.
When we refer to online games we are normally referring to video type games that we play on a computer via the internet. Some video games are played over the internet using mobile phones and video consoles, but generally speaking online games means computer games that need an internet connection to be played. Simple text-based multiplayer games were the first of these types of games as internet connections were slow and expensive when these games were first introduced in the 1980s. Gradually these games became popular in the 1990s, with today’s online games featuring virtual communities, realistic graphics and multiplayer games where people can even play one to one or in knock out tournaments for cash prizes. We all know that the internet is the fastest growing market place in the history of the world but did you know that there is an online games sector that is growing 4 times faster than the internet overall! Yes! and it’s the “Online Skill Games” market.There are many styles of Online GamesSome of the different types of online games that exist:1. Real time strategy games: This type of game is all about strategy where, for your army to fight successfully against the other internet players you need to develop a game plan by building lots of resources2. First person shooter: Here the players compete with each other one to one. In most first-person type games, the online game allows the death match or arena style of play. In this style of game play the view you see is the one seen from your character’s eyes.3. Massively Multiplayer Online Role Playing Games (MMORPG): In this type of game each person has to keep trying to reach the next highest level until he has reached the top one written for that game and these online games can have, simultaneously, thousands of players from every part of the globe, playing in a giant virtual world interacting against or with each other. Gamers can keep playing these types of games for months or even years!4. Browser type games: These are pastime games that are quick, simple and small that are played in your browser. The popular Java and Shockwave technologies are used to develop these games.5. Online skill games: An online skill based game is a web game played in tournament format or one to one. Each player pays a cash entry fee to play with a cash or merchandise prize going to the winner or winners. The outcome of each competition is based on the player’s ability and performance not luck.How Do Online Game Companies Make MoneyAll games today, are playable online. How do we make money? This is the question that companies making the online games have to ask themselves. The majority of companies make single-player games that are played at home and in this the player has to beat the artificial intelligence of the enemy. Today these games normally include an online multiplayer version which can be played against or with other Internet players. By selling their game DVD/CDs is how these companies earn their profit e.g. Warcraft 3 and Counter Strike. Advertising and promotions is how browser game companies make their money. MMORPG companies generally charge their players a monthly fee and continue to add content by programming new scenarios etc in their games e.g. Everquest 2 and World of Warcraft. Some don’t, but survive because their DVD/CD sales are high e.g. Guild Wars.What is the future of online games?Soon there will be a new entry into the online skill games market. According to their Free Online Games Market Report they will be the first company with their new online skill games platform, to launch a business that encapsulates three of the newest phenomena on the internet today. Online Games Entertainment, Social Networking using web 2.0 and a new way of marketing which has been described as Social Marketing 2.0. One of the core differences with this new platform over the conventional models is that we the players can if we want share in the profits while we play our games. With the market today (2007) worth approximately $5.2 billion USD and predicted to rise in the next 3 years to over $13 billion USD that’s $412 per second and with social networking sites already reaching 45% of web users and the 4 major Instant Messengers having more than 400 million users between them this potentially could be a whole lot of money.